IN OUR TECHNOLOGY-DRIVEN world, libraries need to take a lead- ership role in changing learning environments. “Learning in the warehouse”—that solitary library activity of finding a needed book and reading it quietly—has given way to collaborative spaces that facilitate lifelong learning and help our communities develop literacies that are necessary for successful functioning in today’s society. Emerging technologies can change our library services and library learning. We can enhance place-based services as well as mobile opportunities for learning, reaching our patrons wherever they are. We can do this with courses too, freeing up time to build more ac- tive learning experiences. (The Heart of Librarianship, Page 118.)
Things to Read
- Stephens, M. (2012). Learning everywhere. In The Heart of Librarianship, page 123
- Stephens, M. (2016). Library Emoji. (Download the PDF here: LibraryEmoji)
- Public Libraries Connect. (2018). SL Blogs – Sensory Spaces
- Doctorow, C. (2013). Libraries and makerspaces: a match made in heaven
- Greenwalt, R. T. (2013). Embracing the long game
- Williams, M. R. (2014). Kansas teen uses 3-D printer to make hand for boy
- Vangelova, L. (2014). What does the next-generation school library look like?
- Digital Promise. (2016). Chicago Public Library: The Library as a Gateway to 21st Century Skills
- Lauersen, C. (2020). Learning, culture, community and diversity: New library strategy for Roskilde Libraries 2020
Things to View
- FPLStudio300. (2013). Studio 300 picture tour
- Sensory Space at Marsden Library. (2018). Sensory Spaces
- Aarhus DOKK1 (2016). Creative learning, making and coding at DOKK1
- White Plains Public Library Teens (2016). What is 3D Printing?
- White Plains Public Library Teens (2015). Hour of Code
Things to Explore
- Pew Internet & American Life (2016). Adults with tech-access tools are more likely to be lifelong learners and rely on the internet to pursue knowledge.
- DC Public Library. Memory Lab (Currently in transition)
- MacArthur Foundation. (2010). Digital media & learning competition.
- Library as incubator project. (n. d.). Author archive.
- Maggio, L., Saltarelli, A., & Stranack, K. (2016). Crowdsourcing the curriculum: A MOOC for personalized, connected learning.
- McCrea, B. (2012). The library as a digital learning space.
- Kansas City Public Libraries. (2015). IMLS Focus: Learning in Libraries.
- Britton, L. (2012). The makings of maker spaces, part 1: Space for creation, not just consumption.
- Koerber, J. (2012). The makings of maker spaces, part 2: Espress yourself.
- Britton, L., & Considine, S. (2012). The makings of maker spaces, part 3: A fabulous home for cocreation.
- European Commission. (2020). DigComp at Work