The Incomplete Library Model

The concept of “library” has been steadily transforming from a place of knowledge access to a place of knowledge application. Where we once lived in a world where information was scarce and difficult to distribute, we now live in a world of overabundance. Most people consume information constantly through their smartphones and other devices, let alone what they consume at school or at work. Consumption of information is easier than ever, but access to information alone does not lead directly to good outcomes.

In my personal experience, the bombardment of information in short-form videos like Instagram Reels or TikTok leads to minimal retention of information – even if I found it very interesting or even useful in the moment – and a huge resistance to moving from consuming to doing. More information does not automatically lead to action. In many cases I believe it leads to paralysis.

This is why I believe this shift that libraries are undergoing from spaces that contain information to spaces of creation and interaction is exactly what everyone needs.

Here I’m mostly talking about library spaces rather than services, although the same shift can be observed of services. Library services still include an abundance of access points including physical and digital books, magazines, and other media; but they also include experiences: tickets to local museums or access to recorded performances.

In her TEDx Talk from 2013, Pam Sandlian Smith quotes John Cotton Dana who said, “the purpose of the public library is the pursuit of happiness first, and education second.” This quote really stuck with me, because I believe that even on a practical level, learning and contributing to our communities is far easier when we experience a sense of safety and belonging, and having fun and amusement and opportunities for connection are what create that. I think its time we as a culture move past this idea that human beings are naturally ‘lazy’ and won’t work unless they are threatened. We know that when we our needs are met and we have time and resources, we love to create and share. We saw plenty of that during the first year or two of the COVID-19 pandemic.

Photo by Jasmin Schreiber on Unsplash

What libraries need to be first and foremost are spaces that community members feel comfortable stepping into and playing with. Libraries should be malleable and lived in, not pristine and untouchable. A little mess and flexibility opens up possibilities and opportunities for creativity. A sense of incompleteness invites others to contribute.

Perhaps for services the same is true, that what we need aren’t answers but questions and a willingness to discuss.

Photo by Zainul Yasni on Unsplash

Resources

What to expect from libraries in the 21st century: Pam Sandlian Smith at TEDxMileHigh https://youtu.be/fa6ERdxyYdo

The Hyperlinked Library: New Models Lecture 2025 by Michael Stephens

Innovation Strategy: Living Zine Library

My innovation strategy is about creating an ongoing zine program and living library at the Lavender Library, Archives, and Community Exchange. I think it would be a wonderful addition to their existing collections and programming, in line with their mission, and a great opportunity to form new partnerships with community members and community organizations.

Mobile Access and Accessibility

Immediate Access vs. Building Future Accessibility

Watson’s 2023 article “Libraries on Call: Smartphone lending program bridges technology gaps” is a great example of providing immediate material access which improves people’s lives. However there is another side I don’t want us to lose sight of.

Immediate Access

This approach:

  • is often technology-based,
  • uses individual devices to bridge access gaps,
  • has a cost per device and per person served,
  • often puts the onus on the individual or community organizations to bridge the gap,
  • is often not scalable,
  • circumvents barriers but does not remove them, and
  • may create temporary access and dependency on the short-term solution.

Examples may include: translation devices/apps, recording devices and voice-to-text, and my favorite example of this phenomenon: specialized powered wheelchairs that can climb steps.

Future Accessibility

This approach:

  • is often infrastructure based;
  • looks at long-term and universal access;
  • incurs a large but often one-time cost;
  • may face a lot of push-back due to the scale of change needed;
  • does not ask individuals and communities that are facing barriers to dissolve or overcome the barriers themselves; and
  • results in spaces that are inherently more accessible and therefore require no additional resources to access.

Examples may include: retrofitting buildings, building new structures, redesigning processes, and just creating new systems from the ground up.

Providing immediate access to some while building more universal and permanent access is important and necessary. Building permanent access may even grow out of some of those temporary solutions into long-term solutions. What’s important here is that effort is being made to provide both immediate and permanent access.

Understanding and Transferable Skills for Future Access

Mobile devices and user interfaces in particular (including mobile apps) tend to have a much lower barrier to entry in terms of both cost and computing know-how. They are highly-accessible devices for people from a variety of backgrounds, ages, education levels, and ability. However, the other side of this coin is that they also tend to obscure and make harder to see or understand the basics of computing.

We have seen that younger generations who have grown up using cloud storage and mobile apps do not have basic understanding of file structures and directories. They rely on search. And with generative “AI” now entering the scene, this is getting only worse.

While these mobile devices being accessible is great for the short-term and can help connect people to information and resources quickly, the devices themselves do not help users build skills around computing, accessing information, or other digital skills that could be useful to them in their lives. As long as these devices and the software they carry hide the complexity behind a simple UI, users will have to learn another way. But will they choose to when the easier option is within reach?

Photo by Kajetan Sumila on Unsplash

Resources