Inspiration Report: Gamifying Learning Programs More Meaningfully Through Library 2.0 Bingo Cards

The preview screenshot below links to my inspiration report on gamifying summer learning through Library 2.0 bingo cards that would allow for greater participant autonomy and therefore more effective learning than Beanstack reading challenges.

Preview of Anita's inspiration report titled "Gamifying Learning Programs More Meaningfully Through Library 2.0 Bingo Cards"

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