Reflection #2 – The Hyperlinked Museum Experience

The readings in Module 6 on Hyperlinked Museums, Galleries & Archives reminded me of an interaction I had with a staff member when I visited the Art Institute of Chicago. I had difficulty locating Grant Wood’s American Gothic (1930) and asked the nearest staff member for directions. He simply said, “You should download the app.” Needless to say, I was a little taken aback by the brevity of his response because I expected him to direct me to the room using the map I had in my hand. His impersonal response made me realize two things: 1) this museum is very cool for having an interactive app, and 2) staff are so dismissive here! 

Photo by Liza Rusalskaya on Unsplash

I did not end up downloading the app (because I was nearing the end of my visit and had zero signal), but it made me think about new ways of learning in museums that transcend object-based exploration. In “How does learning happen in museums”, the writers talk about using technology to understand how learning happens in museums and how it can enhance visitors’ experiences (Oliveira and Barba, 2018). In their study, they identified two main groups of museum-goers: the highly engaged group and the less engaged group. Through Bluetooth technology, researchers were able to capture information about participant interaction with specific exhibits and create personalized guides to navigate visitors across installations. 

For instance, the Art Institute app has a location-aware interactive map and audio storytelling; it has a search function that enables users to learn more about a specific piece of artwork and a list of featured tours. The app comes in various languages to accommodate international visitors. In “How technology is bringing museums back to life”, Charr emphasizes that “[t]echnology shouldn’t be an enemy of culture” but rather an asset that can help museums increase focus on their collections (Charr, 2020). I can definitely see the appeal of museum apps and how they can assist visitors when tour guides are not present. Sometimes, people prefer listening to audio guides rather than reading museum descriptions on dull placards. Technology is a useful tool when implemented correctly. 

References

Art Institute of Chicago. (n.d.). Mobile app & audio tours. https://www.artic.edu/visit/explore-on-your-own/mobile-app-audio-tours 

Charr, M. (2020, June 17). How technology is bringing museums back to life. MuseumNext. https://www.museumnext.com/article/how-technology-is-bringing-museums-back-to-life/ 

Oliveira, E. A. & de Barba, P. (2018, December 18). Bluetooth technology has helped reveal how visitors explore museum exhibitions, and how much they learn in the process. Pursuit. https://pursuit.unimelb.edu.au/articles/how-does-learning-happen-in-museums