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4 Responses

  1. love how you connected your metadata work with board games. The idea of a “library of things” for board games is perfect—I have seen many libraries with board games for teens but I think it is essential to have board games for all ages (aside from Chess/Checkers) .

    • Thank you, Patricia! I love the hobby, the academic and design side, and the experiences we have when we play games with each other. As a board game designer once said – the biggest barrier to success for games is their rulebook – meaning that learning a board game is a challenge and takes a little bit of effort but is some much easier when done with others. 🙂

  2. Miguel Ruiz says:

    Hi George,

    Your post on the metadata schemes of board games reminded me of the complex nature of implementing metadata schemes for video games in the library. It is a complicated matter to classify a board game or a video game when there are variations, different language titles, and versions, such as Betrayal at House on the Hill, which has three editions. I am glad you addressed this topic and provided ways to classify the objects in the library.

    Happy Holidays,

    Miguel

    • Hi Miguel – you are right! The angle and facets are many! THeme, mode, mechanics, editions, etc.- and I would live to be part of the discussions taking up the exploration of a schema. My cataloging and metadata classes were fascinating. Thanks for taking the time to read the post!

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