In this module, we will explore the impact of mobile technologies on our services. These include mobile devices/applications and tablets. All of these technologies share a common ground: portable, everywhere access. Mobile technologies and applications can also transform the process of discovery for ourselves and our users. Not only can access occur anywhere, but the possibilities for learning and sharing creative endeavors grows.
The guest lecture from #hyperlibMOOC is a very unique presentation from Jan Holmquist, Director of Development at Guldborgsund-bibliotekerne, a public library situated in the south eastern part of Denmark, Europe. Jan explores the implications of mobile technologies for libraries and demonstrates mobility in action. Please view this video playlist. It was recorded in 2013 but the ideas resonate still, as does Jan’s creativity. Jan is also creator of 23 Mobile Things.
View the Guest Lecture(s)
Things to Read
- Deloitte (2016).How do today’s students use mobiles? [UK Study].
- Stephens, M. (2015).Serving users when and where they are: Hyperlinked libraries.
- Stephens, M. (2013). Mobile at the library. In The Heart of Librarianship, page 43.
- Weinberger, D. (2014). Let the Future Go.
- Enis, M. (2014). “Beacon” Technology Deployed by Two Library App Makers.
Things to Explore
- 23 Mobile Things
- Lu, K. (2017) Growth in mobile news use driven by older adults.
- Oremus, W. (2014). The Moonshot That Missed — Google Glass was a grand experiment, but it’s time for Google to move on. Here’s how.
- Niantic Inc. (2016). Field Trip App.
- Bogost, I (2015). Don’t Hate the Phone Call, Hate the Phone.
- Enis, M. (2015). Meet the tabletarians: Mobile services.
- American Library Association. (2015). Emerging Technologies with Privacy Concerns.
- New York Public Library. (n.d.). Welcome to Biblion: World’s Fair.
- Penner, A. (2010). This is brilliant. QR codes at the Santa Barbara Zoo.
- NCSU Libraries. (n.d.). WolfWalk.
- Pew Internet & American Life (2015). Cell Phone Activities.
- Gagnon, D. (2010). Mobile learning environments.
- Enis, M. (2013). Mobile evolution: How apps are adapting to a new device ecosystem.
- Cummings, S. X. (2011). Why the QR Code is failing.
- Ochman, B. L. (2013). QR codes are dead, trampled by easier-to-use apps.