Monthly Archives: March 2020

Emerging Technology Planning – Augmented Reality

Emerging Technology Planning – Augmented Reality

Introduction

Over the years new emerging technologies have been enhanced, made easily accessible, and incorporated into libraries. Augmented reality (AR) is just one of the many emerging technology that libraries have been incorporating into their services. “Augmented Reality is “the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment.” (Spina, 2014) “There is a value in taking the digital world and the physical world and bringing them together in meaningful ways.” (Sullivan, M. 2019) AR use to require special headgear, but new smartphones are able to work with AR allowing more people to experience the technology. Pokémon Go and Harry Potter Wizards Unite are just examples of popular games that utilizes AR. To not be left behind libraries have found a number of ways to improve their services with AR. This plan is to incorporate augmented reality into the Milpitas Public Library.

Pokemon Go Augmented Reality Game

Goals and Objectives for Technology and Service

  • To introduce patrons with the latest technology.
  • Make the library more interactive and exciting.
  • Provide patrons with an opportunity to explore library spaces and service points while learning important information about the services.
  • To create unique learning and experimental learning opportunities for library users.
  • To motivate people to visit the library.
  • Provide patrons with the opportunity to communicate and collaborate with one another.
A children’s Augmented Reality scavenger hunt in the Children’s Library in the Jerome Library in Bowling Green State University.

Description of Community to Engage

The augmented reality will target library users of all ages.

Action Brief Statements

Patrons: Convince patrons that by using the AR services will become more engaged with the library, its services, and with other patrons.

Staff: Convince the librarians that the incorporation of AR will enhance the library services, attract more patrons, while promoting the idea of libraries adopting emerging technology into their services.

Evidence and Resources to Support  Service

Baumgartner-Kiradi, B., Haberler, M., & Zeiller, M. (2018). Potential of Augmented Reality in the Library. FMT. Retrieved from https://pdfs.semanticscholar.org/048d/a533be3fef0e6e8e8c22489e4e40ac3749cd.pdf?_ga=2.261259461.970189998.1584305805-304016282.1584305805

Esposo-Betan, S. M. S. (2017). Advantages and challenges of using augmented reality for library orientations in an academic research library setting. 2017 IATUL Proceedings. Retrieved from https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2199&context=iatul

Gul, S., & Bano, S. (2019). Smart libraries: An emerging and innovative technological habitat of 21st century. Electronic Library, 37(5), 764–783. Retrieved from http://libaccess.sjlibrary.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=lls&AN=139709111&site=ehost-live&scope=site

LeMire, S., Graves, S. J., Hawkins, M., & Kailani, S. (2018). Libr-AR-y Tours: Increasing engagement and scalability of library tours using augmented reality. College & Undergraduate Libraries, 25(3), 261–279. Retrieved from http://libaccess.sjlibrary.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=lls&AN=132664676&site=ehost-live&scope=site

Pope, H. (2018). Virtual and augmented reality: Creating special spaces within the library. American Libraries Magazine. Retrieved from https://americanlibrariesmagazine.org/2018/09/04/virtual-augmented-reality-library/

Spina, Carli. (2014). Keeping up with… Augmented reality. American Library Association. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/ar

View Sonic (2019). 6 Benefits and 5 examples of augmented reality in education. Retrieved from https://www.viewsonic.com/library/education/6-benefits-and-5-examples-of-augmented-reality-in-education/#The_Benefits_of_AR_in_Education

Class Reading Resources

Green, G. (2012). The innovative use of technology in libraries. #uklibchat. Retrieved from https://uklibchat.wordpress.com/2012/11/30/feature-01-innovative-use-of-technology-in-libraries/

Poushter, J. (2016). Smartphone ownership and internet usage continues to climb in emerging economies. Pew Research Center. Retrieved from https://www.pewresearch.org/global/2016/02/22/smartphone-ownership-rates-skyrocket-in-many-emerging-economies-but-digital-divide-remains/

Stephens, M. (2017). Adopt or adapt? Office hours. Library Journal. Retrieved from https://www.libraryjournal.com/?detailStory=adopt-or-adapt-office-hours

Sullivan, M. (2019). Biggest tech trends of 2019, according to tope experts. Fast Company. Retrieved from https://www.fastcompany.com/90283458/the-biggest-tech-trends-of-2019-according-to-top-experts

Mission, Guidelines, and Policies

The Milpitas Public Library’s mission will continue to be a place promoting knowledge, ideas, cultural enrichment and will try to respond to the needs of the community. (SCCLD, 2020)

The library administration will set up policies and guidelines for the augmented reality services. The library continue to adhere to the policies of the Santa Clara County Library District.

Funding Considerations

The funding for the AR services would vary based on the software that the library administration chooses. There are a number of free AR software that the library could use, such as Layar, ARToolKit, Google ARCore, Apple ARKit. If the library administration wants better quality AR they may choose to pay for Vuforia, Wikitude, or MAXST.

Action Steps and Timeline

This plan will take about 5-6 months to be implemented into the library service.

  1. The plan is proposed and is waiting for approval. (1 month)
  2. If the plan is approved then the library administration must decide upon what AR service they wish to incorporate into the library and how it is to be funded. (1 month)
  3. The library staff will be trained in the chosen AR software. (2 weeks)
  4. The library will design the AR service and set it up. (2-3 months)
  5. The amount of time needed for the different services will vary. The library could create AR games for exploring the library, AR tours of the library, AR books, AR orientations for teaching, and etc.
  6. The library markets the AR service to the community before making it available.. (2 weeks)

Staffing Consideration

The program doesn’t need additional staff members. The only staff needed are the ones in charge of creating the AR service. The AR service mainly involves the patrons exploring the library without the aid of librarians. The library could also have one or two staff members that worked on the AR service to be situated at a help desk to answer any questions or problems the patrons have with the new service.

Training

After the library administration decides upon the AR software the library will be using, multiple staff members will be chosen to be trained on how to use the software and to incorporate AR into the library based on the chosen service.

Promoting and Marketing

The library will have flyers newsletters, and social media posts promoting the new service.

Evaluation

The library will have satisfaction surveys online and at the library to gather feedback on the new service. The library staff will also look at the number of patrons that use the service. The library will make changes to the service based on patron feedback.

References

Baumgartner-Kiradi, B., Haberler, M., & Zeiller, M. (2018). Potential of Augmented Reality in the Library. FMT. Retrieved from https://pdfs.semanticscholar.org/048d/a533be3fef0e6e8e8c22489e4e40ac3749cd.pdf?_ga=2.261259461.970189998.1584305805-304016282.1584305805

Esposo-Betan, S. M. S. (2017). Advantages and challenges of using augmented reality for library orientations in an academic research library setting. 2017 IATUL Proceedings. Retrieved from https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2199&context=iatul

Green, G. (2012). The innovative use of technology in libraries. #uklibchat. Retrieved from https://uklibchat.wordpress.com/2012/11/30/feature-01-innovative-use-of-technology-in-libraries/

Gul, S., & Bano, S. (2019). Smart libraries: An emerging and innovative technological habitat of 21st century. Electronic Library, 37(5), 764–783. Retrieved from http://libaccess.sjlibrary.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=lls&AN=139709111&site=ehost-live&scope=site

LeMire, S., Graves, S. J., Hawkins, M., & Kailani, S. (2018). Libr-AR-y Tours: Increasing engagement and scalability of library tours using augmented reality. College & Undergraduate Libraries, 25(3), 261–279. Retrieved from http://libaccess.sjlibrary.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&db=lls&AN=132664676&site=ehost-live&scope=site

Pope, H. (2018). Virtual and augmented reality: Creating special spaces within the library. American Libraries Magazine. Retrieved from https://americanlibrariesmagazine.org/2018/09/04/virtual-augmented-reality-library/

Poushter, J. (2016). Smartphone ownership and internet usage continues to climb in emerging economies. Pew Research Center. Retrieved from https://www.pewresearch.org/global/2016/02/22/smartphone-ownership-rates-skyrocket-in-many-emerging-economies-but-digital-divide-remains/

Santa Clara County Library District (SCCLD). (2020). Mission and values. Retrieved from https://sccld.org/mission-and-values/

Spina, Carli. (2014). Keeping up with… Augmented reality. American Library Association. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/ar

Stephens, M. (2017). Adopt or adapt? Office hours. Library Journal. Retrieved from https://www.libraryjournal.com/?detailStory=adopt-or-adapt-office-hours

Sullivan, M. (2019). Biggest tech trends of 2019, according to tope experts. Fast Company. Retrieved from https://www.fastcompany.com/90283458/the-biggest-tech-trends-of-2019-according-to-top-experts

View Sonic (2019). 6 Benefits and 5 examples of augmented reality in education. Retrieved from https://www.viewsonic.com/library/education/6-benefits-and-5-examples-of-augmented-reality-in-education/#The_Benefits_of_AR_in_Education

Blog Reflection 3 – Hyperlinked Environments – The Hyperlinked Public Library

Blog Reflection 3 – Hyperlinked Environments – The Hyperlinked Public Library

For this week’s module I chose to explore the hyperlinked public library section since it is the area that I am the most interested in. I want to become a librarian in a public library so this section of the module would be useful to me in the long run.

After going through the readings for hyperlinked public libraries I can’t help but think about the different needs of the library patrons and the resources that people are taking for granted. The importance of technology and the internet in libraries is pointed out multiple times throughout the readings.

Pew Research Center (2014, March 18) found that “highly-engaged library users are also big technology users” (paras. 5). A large reason for this scenario is the fact that many people don’t have regular access to the internet. These people either don’t possess technology that can go on the internet or lack the sufficient funds to pay for the costs of having home internet access. “The New York Times article also cited research from the New York Public Library which found that a majority of patrons who use the library’s internet and computers lack home internet access.” (Pew Research Center, 2014, July 9, paras. 4) The problem is worse for rural or underdeveloped areas. Hemphill (2019) stated that  “In some towns, after all, the public library is the only place to acquire a passport, connect to Wi-Fi or use a photocopier.” (paras. 4)

This is why it is important for hyperlinked public libraries to constantly connect with their patrons and the community. By understanding the different needs of their patrons the libraries can best decide how they would use their funds on programs, new technology, and etc. Some libraries may decide to increase the amount of computers if the majority of their library patrons don’t have home internet access, while others would focus on educational programs if the patrons are only using the library for their education. It all depends on the environment of the hyperlinked public library.

References

Hemphill, E. (2019, February 5). A look at the evolving role – and shifting spaces – of today’s public libraries. St. Louis Public Radio. Retrieved from https://news.stlpublicradio.org/post/look-evolving-role-and-shifting-spaces-todays-public-libraries#stream/0

Pew Research Center. (2014, March 18). A new way of looking at public library engagement in America. Retrieved from https://www.pewresearch.org/internet/2014/03/18/a-new-way-of-looking-at-public-library-engagement-in-america/

Pew Research Center. (2014, July 9). Public libraries and technology: From “houses of knowledge” to “houses of access”. Retrieved from https://www.pewresearch.org/internet/2014/07/09/public-libraries-and-technology-from-houses-of-knowledge-to-houses-of-access/

Web Junction. American public libraries & community internet access [Image]. Retrieved from https://www.webjunction.org/content/dam/WebJunction/Documents/webJunction/USLP_FINAL-Print.pdf