{"id":64,"date":"2026-08-03T05:12:44","date_gmt":"2026-08-03T05:12:44","guid":{"rendered":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/?p=64"},"modified":"2026-08-03T05:15:21","modified_gmt":"2026-08-03T05:15:21","slug":"virtual-symposium","status":"publish","type":"post","link":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/2026\/08\/03\/virtual-symposium\/","title":{"rendered":"Virtual Symposium: Immersion Final Boss"},"content":{"rendered":"<figure id=\"attachment_65\" aria-describedby=\"caption-attachment-65\" style=\"width: 660px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/canva.link\/wcipwmayqdb144l\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-65 size-large\" src=\"http:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium-1024x791.png\" alt=\"\" width=\"660\" height=\"510\" srcset=\"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium-1024x791.png 1024w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium-300x232.png 300w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium-768x594.png 768w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium-1536x1187.png 1536w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/08\/hyperlib-Symposium.png 1999w\" sizes=\"auto, (max-width: 660px) 100vw, 660px\" \/><\/a><figcaption id=\"caption-attachment-65\" class=\"wp-caption-text\">Click photo for Canva file. Each image links to its corresponding blog post<\/figcaption><\/figure>\n<p><strong>Reflection<\/strong><\/p>\n<p>Looking back on my works from this class, there were two subjects I discussed multiple times: social media and video games. This finding doesn&#8217;t surprise me as those are probably my two favorite &#8220;emerging&#8221; technologies. I&#8217;m glad I was able to find new facets of these tried and true subjects through Hyperlinked Libraries.<\/p>\n<p>In my personal life, social media and I have had a love-hate relationship. However on an impersonal level, the interactivity, wide reach, and curation features of social media have always fascinated me. One of my first opportunities to volunteer for a library organization was to run the social media account of a local Friends of the Library, so I have had some time and experience with the overlap of social media and library activities. Through Hyperlinked Libraries, I explored how libraries and other GLAM institutions are utilizing social media to engage patrons and curate their image (Charr, 2020; Daily Bruin Staff, 2016; Titlow, 2016). GLAM institutions are now not just competing among themselves; they are competing in the overall attention economy and need to act accordingly (Casey, 2011; Charr, 2020; Daily Bruin Staff, 2016; Stephens, 2016, p. 79; Titlow, 2016). Many GLAM institutions are approaching this reality by staying active on social media and hopping on trends (Charr, 2020; Daily Bruin Staff, 2016; Titlow, 2016). This curates a fun, trendy image that young people are more eager to support (Charr, 2020; Daily Bruin Staff, 2016; Titlow, 2016).<\/p>\n<p>Unlike social media, it&#8217;s all love for me with video games. They have been a social outlet, an escape, and a storytelling medium at different times. I had no experience with the intersection between libraries and video games prior to Hyperlinked Libraries. However, I&#8217;ve always wanted to demonstrate the educational power of video games because I feel like they get a bad rap. I was inspired by a classmate to propose a Minecraft learning program at my local library (Cruz-Ramirez, 2026). I learned how video games can promote literacy in young people and used that as a bridge to create a story game club program plan (National Literacy Trust, 2020).<\/p>\n<p>I used to think I liked social media and video games for very different reasons, but when I look back on the whole picture, I see an important shared feature: participatory learning. Both of these &#8220;emerging&#8221; technologies deeply engage the user, and invite and incorporate input. Thus, they align well with the participatory service model modern libraries need to adapt and will likely play a key role in the future of libraries (Casey, 2011). At least, they definitely will in my career.<\/p>\n<p><strong>References<\/strong><\/p>\n<p>Casey, M. (2011). Revisiting participatory service in trying times &#8212; a TTW guest post by Michael Casey.\u00a0<em>Tame The Web. <\/em>https:\/\/287.hyperlib.sjsu.edu\/wp-content\/uploads\/2026\/06\/Revisiting-Participatory-Service-in-Trying-Times-%E2%80%93-a-TTW-Guest-Post-by-Michael-Casey-%E2%80%93-Tame-the-Web.pdf<\/p>\n<p>Charr, M. (2020, June 17). How technology is bringing museums back to life.\u00a0<i>MuseumNext.\u00a0<\/i><a href=\"https:\/\/www.museumnext.com\/article\/how-technology-is-bringing-museums-back-to-life\/\">https:\/\/www.museumnext.com\/article\/how-technology-is-bringing-museums-back-to-life\/<\/a><\/p>\n<p><span style=\"font-weight: 400\">Cruz-Ramirez, E. (2026, June 22). Assignment X: Let\u2019s build together!. <\/span><i><span style=\"font-weight: 400\">Delicious in Library.<\/span><\/i> <a href=\"https:\/\/287.hyperlib.sjsu.edu\/deliciousinlibrary\/2026\/06\/22\/assignment-x-lets-build-together\/\"><span style=\"font-weight: 400\">https:\/\/287.hyperlib.sjsu.edu\/deliciousinlibrary\/2026\/06\/22\/assignment-x-lets-build-together\/<\/span><\/a><\/p>\n<p>Daily Bruin Staff. (2016, January 20). The impact of social media, art.\u00a0<i>Daily Bruin.<\/i>\u00a0<a href=\"https:\/\/dailybruin.com\/2016\/01\/20\/the-impact-of-social-media-on-museums-art\">https:\/\/dailybruin.com\/2016\/01\/20\/the-impact-of-social-media-on-museums-art<\/a><\/p>\n<p>National Literacy Trust. (2020). Video game playing and literacy: a survey of young people aged 11 to 16.\u00a0<a href=\"https:\/\/literacytrust.org.uk\/research-services\/research-reports\/video-game-playing-and-literacy-survey-young-people-aged-11-16\/\">https:\/\/literacytrust.org.uk\/research-services\/research-reports\/video-game-playing-and-literacy-survey-young-people-aged-11-16\/<\/a><\/p>\n<p>Stephens, M. (2016). &#8220;Communities of practice&#8221;. In <em>The Heart of Librarianship,\u00a0<\/em>pp. 73-87.\u00a0<em>ALA Editions.<\/em><\/p>\n<p>Titlow, J. P. (2016, February 29). How a 145-year-old art museum stays relevant in the smartphone age.\u00a0<i>Fast Company.\u00a0<\/i><a href=\"https:\/\/www.fastcompany.com\/3057236\/how-a-145-year-old-art-museum-stays-relevant-in-the-smartphone-age\">https:\/\/www.fastcompany.com\/3057236\/how-a-145-year-old-art-museum-stays-relevant-in-the-smartphone-age<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reflection Looking back on my works from this class, there were two subjects I discussed multiple times: social media and video games. This finding doesn&#8217;t surprise me as those are probably my two favorite &#8220;emerging&#8221; technologies. I&#8217;m glad I was able to find new facets of these tried and true subjects through Hyperlinked Libraries. In &hellip; <a href=\"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/2026\/08\/03\/virtual-symposium\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Virtual Symposium: Immersion Final Boss<\/span><\/a><\/p>\n","protected":false},"author":835,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-64","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/64","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/users\/835"}],"replies":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/comments?post=64"}],"version-history":[{"count":4,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/64\/revisions"}],"predecessor-version":[{"id":69,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/64\/revisions\/69"}],"wp:attachment":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/media?parent=64"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/categories?post=64"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/tags?post=64"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}