{"id":43,"date":"2026-07-11T22:41:32","date_gmt":"2026-07-11T22:41:32","guid":{"rendered":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/?p=43"},"modified":"2026-07-15T23:32:48","modified_gmt":"2026-07-15T23:32:48","slug":"new-models","status":"publish","type":"post","link":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/2026\/07\/11\/new-models\/","title":{"rendered":"New Models: Video Games Are Not the Villain"},"content":{"rendered":"<p><span style=\"font-weight: 400\">As a gamer, the article <\/span><a href=\"https:\/\/literacytrust.org.uk\/information\/what-is-literacy\/video-games-and-literacy\/\"><span style=\"font-weight: 400\">\u201cVideo games and literacy\u201d<\/span><\/a><span style=\"font-weight: 400\"> from the New Models module caught my eye right away. Like many people, when I hear the word \u201cliteracy\u201d I immediately think of books and words written on a whiteboard, but literacy is much more than that. As defined by the United Kingdom\u2019s National Literacy Trust, <\/span><a href=\"https:\/\/literacytrust.org.uk\/information\/what-is-literacy\/\"><span style=\"font-weight: 400\">literacy<\/span><\/a><span style=\"font-weight: 400\"> is \u201c<\/span><span style=\"font-weight: 400\">the ability to read, write, speak and listen in a way that lets us communicate effectively and make sense of the world\u201d. In other words, literacy is more than reading and writing; it\u2019s about understanding. Knowing this, the connection between video games and literacy becomes more clear. Video games can help us make sense of the world not only through text but through storytelling and social interaction (National Literacy Trust, 2020). I am glad to hear from the National Literacy Trust (2020) that video games have a positive impact on the literacy, creative, social and mental skills of children.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">When reading the findings on social and emotional development, I thought back to my own childhood. Like the children in the study, video games helped foster important social connections between myself and friends and family (National Literacy Trust, 2020). Playing video games like <\/span><i><span style=\"font-weight: 400\">Spyro <\/span><\/i><span style=\"font-weight: 400\">and <\/span><i><span style=\"font-weight: 400\">Uncharted <\/span><\/i><span style=\"font-weight: 400\">with my dad and sister was one major way I spent time with them. I also deeply bonded with friends over <\/span><i><span style=\"font-weight: 400\">Pok\u00e9mon<\/span><\/i> <span style=\"font-weight: 400\">and <\/span><i><span style=\"font-weight: 400\">Super Smash Bros.<\/span><\/i><span style=\"font-weight: 400\"> I have core memories of sitting in a circle with my friends all playing on our Nintendo DS\u2019s.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">I\u2019ve long advocated that video games should be considered a storytelling medium the same way books, movies and TV shows are. They\u2019ve come a long way from their origin of two rectangles bouncing a ball between them (Pong, if that wasn\u2019t clear). Modern video games are a uniquely immersive storytelling experience because the player has a direct impact on what happens. I believe that they are one of the best mediums to foster empathy in people. This is supported by the National Literacy Trust\u2019s (2020) finding that 2 in 3 young people say video games help them imagine being someone else.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">As part of a video game writing class, I was assigned to play a short game called <\/span><a href=\"https:\/\/www.3foldgames.uk\/\"><i><span style=\"font-weight: 400\">Before I Forget<\/span><\/i><\/a><i><span style=\"font-weight: 400\">.<\/span><\/i><span style=\"font-weight: 400\"> The player character has dementia and explores their house trying to piece their life together. Most areas are black and white and will fill in with color as the player recalls memories. I highly recommend it even though it is a difficult emotional experience. The interactivity of video games pulls players into the story so they often feel personal investment they may not get from other media forms.<\/span><\/p>\n<figure id=\"attachment_44\" aria-describedby=\"caption-attachment-44\" style=\"width: 300px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-44 size-medium\" src=\"http:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/beforeiforget-300x140.jpg\" alt=\"\" width=\"300\" height=\"140\" srcset=\"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/beforeiforget-300x140.jpg 300w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/beforeiforget.jpg 460w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-44\" class=\"wp-caption-text\">Header from Before I Forget on Steam<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">Finally, I related to the finding that supported young people\u2019s well-being, especially during the COVID-19 lockdown (National Literacy Trust, 2020). Video games have been an escape for me throughout my life, but they were especially helpful during lockdown. I played <\/span><a href=\"https:\/\/animalcrossing.nintendo.com\/new-horizons\/\"><i><span style=\"font-weight: 400\">Animal Crossing: New Horizons<\/span><\/i><\/a><span style=\"font-weight: 400\"> with my sister every single day for the first few months. My mom enjoyed watching and hearing about our adventures. I also virtually traveled to faraway friends\u2019 islands through <\/span><i><span style=\"font-weight: 400\">Animal Crossing.<\/span><\/i><span style=\"font-weight: 400\"> I would certainly say <\/span><i><span style=\"font-weight: 400\">Animal Crossing<\/span><\/i><span style=\"font-weight: 400\"> helped my mental health during lockdown.\u00a0<\/span><\/p>\n<figure id=\"attachment_45\" aria-describedby=\"caption-attachment-45\" style=\"width: 300px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-45 size-medium\" src=\"http:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-300x300.jpg 300w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-1019x1024.jpg 1019w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-150x150.jpg 150w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-1529x1536.jpg 1529w, https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-content\/uploads\/sites\/561\/2026\/07\/IMG_8641-2038x2048.jpg 2038w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-45\" class=\"wp-caption-text\">A friend visited my Animal Crossing island in April 2020<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400\">Connecting back to the library, I think librarians can use these findings from the National Literacy Trust (2020) to leverage the power of video games to encourage literacy and more in the library. Librarians could create a <\/span><i><span style=\"font-weight: 400\">Minecraft<\/span><\/i><span style=\"font-weight: 400\"> server for children to play on together. They could host an in-person <\/span><i><span style=\"font-weight: 400\">Super Smash Bros.<\/span><\/i><span style=\"font-weight: 400\"> tournament. Another program could be similar to a book club where there is a narrative video game of the month to play separately then come together to discuss. The possibilities are endless.\u00a0<\/span><\/p>\n<p><b>References<\/b><\/p>\n<p><span style=\"font-weight: 400\">National Literacy Trust. What is literacy? <\/span><a href=\"https:\/\/literacytrust.org.uk\/information\/what-is-literacy\/\"><span style=\"font-weight: 400\">https:\/\/literacytrust.org.uk\/information\/what-is-literacy\/<\/span><\/a><span style=\"font-weight: 400\">\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">National Literacy Trust. (2020). Video game playing and literacy: a survey of young people aged 11 to 16. <\/span><a href=\"https:\/\/literacytrust.org.uk\/research-services\/research-reports\/video-game-playing-and-literacy-survey-young-people-aged-11-16\/\"><span style=\"font-weight: 400\">https:\/\/literacytrust.org.uk\/research-services\/research-reports\/video-game-playing-and-literacy-survey-young-people-aged-11-16\/<\/span><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a gamer, the article \u201cVideo games and literacy\u201d from the New Models module caught my eye right away. Like many people, when I hear the word \u201cliteracy\u201d I immediately think of books and words written on a whiteboard, but literacy is much more than that. As defined by the United Kingdom\u2019s National Literacy Trust, &hellip; <a href=\"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/2026\/07\/11\/new-models\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">New Models: Video Games Are Not the Villain<\/span><\/a><\/p>\n","protected":false},"author":835,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-43","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/users\/835"}],"replies":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":4,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":49,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/posts\/43\/revisions\/49"}],"wp:attachment":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/categories?post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/isthebel\/wp-json\/wp\/v2\/tags?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}