{"id":76,"date":"2026-10-26T01:16:06","date_gmt":"2026-10-26T01:16:06","guid":{"rendered":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/?p=76"},"modified":"2026-10-26T01:16:06","modified_gmt":"2026-10-26T01:16:06","slug":"reflection-on-new-models-video-games-and-libraries","status":"publish","type":"post","link":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/2026\/10\/26\/reflection-on-new-models-video-games-and-libraries\/","title":{"rendered":"Reflection on New Models: Video Games and Libraries"},"content":{"rendered":"<p><span style=\"font-weight: 400\">The community college library I currently work at recently underwent major renovations. Part of the renovations included creating a Student Engagement Room which acts as a sort of lounge space. There is comfortable seating, board games, and a large TV with a PS5 hooked up to it. Students can check out controllers and games from the library for up to 2 hours at a time. The room and the PS5 have been very popular. However, we\u2019ve had some patrons, typically older students or professors, who have questioned why we provided such a space. Some gripe about video games and how everyone in there should probably be studying and the people who deserve to enjoy the space are probably busy studying.\u00a0<\/span><\/p>\n<p><span>Because of this experience, <\/span><a style=\"color: #ff4b33\" href=\"https:\/\/literacytrust.org.uk\/information\/what-is-literacy\/video-games-and-literacy\/?saved#cookies-form\" target=\"_blank\" rel=\"noopener\"><span>the National Literacy Trust\u2019s page on video games and literacy <\/span><\/a><span>really resonated with me. <\/span>It was very interesting to see an organization focused on literacy highlight the benefits of video games when so much of the messaging surrounding video games is negative or solely focused on entertainment value.<\/p>\n<p><span style=\"font-weight: 400\">This graphic shows the 6 potential benefits of video games highlighted by the National Literacy Trust.<\/span><\/p>\n<h1>Video games can&#8230;<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-77 size-large\" src=\"http:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-content\/uploads\/sites\/607\/2026\/10\/Video-Games-Can-819x1024.png\" alt=\"1 Give young people a route into reading and writing. 2 Improve confidence in young people&apos;s reading skills. 3 Immerse young people in stories. 4 Support positive communication with family and friends. 5 Increase empathy and support wellbeing. 6 Engage boys and reluctant readers with literacy. List from National Literacy Trust.\" width=\"640\" height=\"800\" srcset=\"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-content\/uploads\/sites\/607\/2026\/10\/Video-Games-Can-819x1024.png 819w, https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-content\/uploads\/sites\/607\/2026\/10\/Video-Games-Can-240x300.png 240w, https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-content\/uploads\/sites\/607\/2026\/10\/Video-Games-Can-768x960.png 768w, https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-content\/uploads\/sites\/607\/2026\/10\/Video-Games-Can.png 1080w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p><span style=\"font-weight: 400\">I want to focus on a couple of the points made here.<\/span><\/p>\n<h2><strong>\u201cVideo games can improve confidence in young people\u2019s reading skills\u201d<\/strong><\/h2>\n<p><span style=\"font-weight: 400\">My little brother was never much of a reader. He tried a bunch of different books but nothing quite clicked for him. However, he loved video games. One surprising side effect from playing so many video games was he learned how to read really fast. In story-rich games, there are lots of dialogue boxes and other chunks of text that are important to navigating the game. He got really good at reading things quickly so he could progress faster.<\/span><\/p>\n<h2><strong>\u201cEngage boys and reluctant readers with literacy\u201d<\/strong><\/h2>\n<p><span style=\"font-weight: 400\">This holds true with my little brother\u2019s experience but it also has proven true with the Engagement Room at the college. The PS5 has proven to be a bridge between the library and patrons who wouldn\u2019t otherwise interact with our resources. The PS5 brings in students who might be more hesitant to engage with literacy or the library. They interact with library workers when checking out the controllers and games, become more comfortable with the workers through those interactions, and discover more about the library and the resources available to them. The video games helped break down the barrier between reluctant students and the library.<\/span><\/p>\n<p><span style=\"font-weight: 400\">From my experience with the library and video games, I have learned the importance of meeting patrons where they are and not judging a solution or service before examining potential benefits first. If we allowed the negative assumptions people had about video games to prevent us from incorporating them into the library space, we would have missed important connections and opportunities for outreach and learning.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The community college library I currently work at recently underwent major renovations. Part of the renovations included creating a Student Engagement Room which acts as a sort of lounge space. There is comfortable seating, board games, and a large TV &hellip; <a href=\"https:\/\/287.hyperlib.sjsu.edu\/adalie\/2026\/10\/26\/reflection-on-new-models-video-games-and-libraries\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":879,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-76","post","type-post","status-publish","format-standard","hentry","category-reflection-blogging"],"acf":[],"_links":{"self":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/users\/879"}],"replies":[{"embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/comments?post=76"}],"version-history":[{"count":1,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/posts\/76\/revisions"}],"predecessor-version":[{"id":78,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/posts\/76\/revisions\/78"}],"wp:attachment":[{"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/media?parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/categories?post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/287.hyperlib.sjsu.edu\/adalie\/wp-json\/wp\/v2\/tags?post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}